Victoria McDonald's Apartment_Shot 1_Blocking |
Victoria McDonald's Apartment_Shot 2_Blocking |
So it had really been a while since I delved into Maya. I made a book for the Atlanta Art History Society Sign Up Sheet, which ironically was never used, but I really wanted to do more. The problem was I didn't really have any ideas. I thought about perhaps staying on the Harry Potter theme since I did want to do more Harry Potter drawings, and so maybe creating Voldemort's environment, which would have included his horcruxes. As enticing as that thought was I came up with another idea. I decided to create the living room at Victoria McDonald's apartment from the Dragon stories that I have written. When the Dragon isn't patrolling the streets and skies of Gothpolis he is hanging here at Victoria's apartment since this is mission control. Victoria is like Oracle or Chloe Sullivan, she keeps an eye out for trouble with her computer and alerts the Dragon to them.
What made this room intriguing was that the stories take place in the late 70s to mid-80s although these two shots are particularly taken in the late 70s. That meant that I had to do a little bit of research on some of the items that I wanted. At first, I was only going to do the research in the modeling stage and ignore it in the blocking stage, but when I needed to build the lava lamps for shot 2 I pretty much used research the rest of the way. Aside from looking stuff up on the Internet I also sought help from my mom since she actually lived through the 70s.
Although I chose random items to populate the space there is one item in each shot that was not random. The items are actually mentioned in the stories. Shot 1 includes Madam Knight's sword hanging on the wall, and Shot 2 includes Victoria's locket on the coffee table. The locket will actually be the focus in Shot 2, but I am leaning towards the computer being the focus in Shot 1 since it tells more about her character than the sword.
Interesting fact, this is a real apartment living room. It's construction is based on my brother's first apartment in Lynchburg, Virginia, and even if the placement of the furniture is similar. That apartment is so instilled in my head that I tend to use it a lot.
Maquette #2
The Vampire Mouse Turnaround |
The SCAD Atlanta Animation Society is presenting a three part Maquette Workshop, and it is being taught by Prof. Maloney, who I learned last Wednesday taught Sequential Professors Shawn Crystal, Nolan Woodard, and Chris Schweizer how to build maquettes. How interesting is THAT?! He is considered the master of maquettes at SCAD Atlanta. My first maquette sucked in my opinion, and so I was definitely taking part in this just for a second chance. The best part of all is that this is being done in a club, and so there's no need to worry about grading. The only pressure will be within myself, which is considerable.
I knew going into this that I wanted to create the Vampire Mouse, but it has to be the villain version since I really wanted to build that cape. Vincent doesn't get his cape until he embraces the dark side, unfortunately. So no shy vampire. Maybe next time. I created the turnaround for the Vampire Mouse, but I was going to run into a slight problem after it was all inked. He needed to be colored, and since he was created in a black and white comic I never came up with a color scheme for his fur during his creation. After looking at some pictures of actual mice (ugh!) I decided to use the same color that I had used for Jerry in It All Started with a Mouse.
It looks pretty good although I realized that I made a mistake that I will have to rectify during sculpting and coloring of the maquette. I didn't draw his ring since I haven't figured out what finger it would be on if he has only four fingers. That needed to be there to create color continuity. The rule is that if you use a color like red on one piece then that same color should be used on another piece. Yellow is the only color that doesn't repeat itself, and the ring would have fixed that.
The Vampire Mouse Armature |
So last Wednesday we only created the armature of our character although I actually finished mine last night since I had a lot of trouble in the beginning. It started with the fact that I didn't have the right Epoxy Putty, my brand was, as Prof. Maloney put it, "inferior." Then I had to dismantle my first attempt, but that was my own decision. Prof. Maloney had mentioned that we needed to cut off the tail of the maquette unless our character has a tail. Oh, dear, I thought. My character not only has a tail, but it is rather long, and my first attempt wasn't long at all. I thought that the tail was would be created with just Super Sculpey, but no. So I had to start over to create a longer tail.
I still need to drill two holes in the base and bolt him down, but since I don't have the necessary drill bit I'll have to wait until this Wednesday. Right now I like how it is coming along, but I shouldn't read too much into that because I liked Elisha Grayson when he was just an armature too.
Final Thoughts
So I finally finished my section of the ANIJAM project although I still need to record the voice of the dog, but I am a bit hesitate to make that appointment with the prospect of being cut from the film. I just think that it would be a waste of time to record the voice for a cut section. I would rather have more assurance that my section won't be cut before the voice recording.
Next week, the Atlanta Art History Society is going on a field trip to the High Museum of Art Atlanta to go through their Fast Forward exhibit. So I'll let you all know what I think of it.
So until next time this is Billy Wright, wishing you all a good night. So long, everybody!